![]() So for example, if you drag and drop a file named VC3E2.iso into the file, after the patching process, you should have two isos: VC3E2.iso and. The patched ISO has an identical name to your original and should be in the same place where you originally had your copy. bak file that generates is NOT the patched ISO. For reference, our programmer is using a phat PSP (PSP-1000) with 5.50 prome-2 CFW.Ī: The. We don’t have the time to test and release a patch that’s compatible with every CFW, so please use a different one. Q: Why is it not running/why am I getting a black screen on “insert CFW here.”Ī: We don’t know. I guess the original version works somewhat with the patch, but some things do get messed up. This patch only works with Valkyria Chronicles 3: Extra Edition, AKA VC3:E2. Q: Why are the voices swapped (why does Kurt have Riela’s voice and other things)?Ī: You patched the wrong version of the game. There have been various comments saying that it does, so try upgrading to that. ![]() Q: How do you get this game running on PS Vita?Ī: A newer version of CFW (TN-V7) has just been released for the PS Vita that claims to support our patch. Because of that, any kind of patch based on binary difference will be very huge (hundreds of megs).Īnd I’m not very skilled in coding to write my own packer/encrypter. Thus, our patched game is actually unencrypted and packed with old criware. There is no encrypter available on the net and no newer version of criware tools either. Q: Why does the patch use such an awkward patching method and not something like Xdelta?Ī: The original game is encrypted and packed with a more recent version of criware tools. No clue what's the % of textures scaled, the game is really big and also slow to navigate around I checked snow, deserts, mountains, grasslands and port map types, don't remember how many others it had, but machine translation looked best on things like ground or wall textures and would like to someday try it on all of those textures.Some answers to some more frequently asked questions about the patch, some from our programmer. If someone wants font only patch without the AI stuff, I shared it long ago in the game's thread in here. Also I did tried to upscale all actual "maps"(the ones where scenes can be selected), but gave up on extra story maps as there are just too many of them and takes ages to enter-leave-repeat to dump all of their textures c. ![]() ![]() Installation will not work for the buggy english patch nor spanish patch as they messed up param.sfo, it will however mostly work on unpatched japanese extra edition version of the game, some UI text will not be replaced through.Īdditionally you can use my enhancement patches from this post.ĭumped textures only from few different maps so might not have all environments, I forgot how many there are in this game p. Run the game patched by the above fan translation, then close it and drag and drop or open zip to/from PPSSPP, it'll ask if you want to install so just confirm. fan translation patch it was made for (not the buggy one which most people uses). Also even with it mostly being machine translation it was still a few hours of work and some manual corrections which could help someone else.įun fact, first thing I tried to scale up was the "clock" showing turns left and my first impression was "horrible" as it couldn't even made a nice circle shape, but then I tried it in game and actually liked how it looked.Īlso a bunch of the textures here could be replaced by much nicer looking VC4 textures, but I don't want to share any potentially copyrighted stuff from different game released on modern platforms. Sharing in this state mostly because I might forget about it in the near future, just completed VC4 to 100% and that's pretty much the only reason why I checked VC3 again. Some textures actually look great, some so-so at best, others are horrible or have problems like seams or glowing borders and need to be manually corrected or removed. Just my intial font replacement mixed with lazy machine upscaling. ![]()
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